Punched In — Design Wiki¶
This wiki is the shared design reference for Punched In: every game in it is a game of classic backgammon, and a run lasts three days (Thursday, Friday, Saturday), each against one biome's minions and boss, before a final boss, The Pig, the owner. Use the cards below to jump to a section, or the search bar to find any term.
Rules¶
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The pass, orders, damage, refires and the pillar, serving, win and loss.
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Days, services, closes, the final boss and when the shops happen.
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How menu items are drafted, rarities, and attached cursed items.
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The game's vocabulary: orders, pillar, refire, serve, plates, tips…
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Every keyword used in item and enemy texts.
Biomes¶
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The five biomes, each tied to its boss, with links to every biome page.
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The Pig, the owner, faced after the third day.
Content¶
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Every checker the player can have on their menu, filterable.
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Single-use items sold at the dish pit, filterable.
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Game-changing items sold at the bar, filterable.
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Playable characters and their starting menus.
Systems¶
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The dish pit, the bar and the smoke break.
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Kitchen equipment and upgrades bought between runs.
Project¶
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The decision log: what was decided, when, and why.
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Design questions that still need an answer.
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Notes from every playtest session, newest first.
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Ideas set aside for later.
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Milestones and their status.
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Every entry grouped by tag, rarity, type and status.
Recently added¶
The ten most recently changed entries across all collections.
- Kitchen vocabulary for the board — Decision · 2026-10-22
- Tips and shop prices — Decision · 2026-10-22
- Dish pit after every game, bar after each close — Decision · 2026-10-22
- The Fox biome — Biome · 2026-10-17
- The Old Raccoon biome — Biome · 2026-10-17
- The Shark biome — Biome · 2026-10-17
- The Sloth biome — Biome · 2026-10-17
- The Snake biome — Biome · 2026-10-17