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Punched In — Design Wiki

This wiki is the shared design reference for Punched In: every game in it is a game of classic backgammon, and a run lasts three days (Thursday, Friday, Saturday), each against one biome's minions and boss, before a final boss, The Pig, the owner. Use the cards below to jump to a section, or the search bar to find any term.

Rules

  • Core rules


    The pass, orders, damage, refires and the pillar, serving, win and loss.

  • Run structure


    Days, services, closes, the final boss and when the shops happen.

  • Drafting & curses


    How menu items are drafted, rarities, and attached cursed items.

  • Glossary


    The game's vocabulary: orders, pillar, refire, serve, plates, tips…

  • Keywords


    Every keyword used in item and enemy texts.

Biomes

  • Biomes overview


    The five biomes, each tied to its boss, with links to every biome page.

  • Final boss


    The Pig, the owner, faced after the third day.

Content

  • Menu items


    Every checker the player can have on their menu, filterable.

  • Consumables


    Single-use items sold at the dish pit, filterable.

  • Relics


    Game-changing items sold at the bar, filterable.

  • Characters


    Playable characters and their starting menus.

Systems

  • Shops


    The dish pit, the bar and the smoke break.

  • Meta progression


    Kitchen equipment and upgrades bought between runs.

Project

  • Decisions


    The decision log: what was decided, when, and why.

  • Open questions


    Design questions that still need an answer.

  • Playtests


    Notes from every playtest session, newest first.

  • Parking lot


    Ideas set aside for later.

  • Roadmap


    Milestones and their status.

  • Tags


    Every entry grouped by tag, rarity, type and status.

Recently added

The ten most recently changed entries across all collections.