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Run structure

How a run is organised: the three days, the games played each day, and where the shops happen between games.

Days

  • A run lasts 3 days: Thursday, Friday and Saturday.
  • Each day, the player faces one biome: 2 services (games against the biome's minions), then the close (the game against the biome's boss).
  • There are 5 biomes; a run uses 3 of them.
  • After the third day, the player faces the final boss, The Pig, the owner.

TBD

How the 3 biomes of a run are chosen among the 5.

Game numbering

A run has 10 games in total.

Game Day Game type Opponent
1.1 Thursday Service The day's biome minions
1.2 Thursday Service The day's biome minions
1.B Thursday Close The day's biome boss
2.1 Friday Service The day's biome minions
2.2 Friday Service The day's biome minions
2.B Friday Close The day's biome boss
3.1 Saturday Service The day's biome minions
3.2 Saturday Service The day's biome minions
3.B Saturday Close The day's biome boss
Final boss — Final boss The Pig

Between games

  • Drafting: between games, the player is offered 3 menu items and may add one. See Drafting & curses.
  • Dish pit: the consumables shop, visited after every game.
  • Bar: the relics shop ("shift beer"), visited after each close, right after the dish pit.
  • Smoke break: the pause menu, available at any time.

So after a service the player goes to the dish pit, then the next game; after a close, to the dish pit, then the bar, then the next day. See Shops for details and decision 0003.

TBD

Where drafting fits in that sequence.