Run structure¶
How a run is organised: the three days, the games played each day, and where the shops happen between games.
Days¶
- A run lasts 3 days: Thursday, Friday and Saturday.
- Each day, the player faces one biome: 2 services (games against the biome's minions), then the close (the game against the biome's boss).
- There are 5 biomes; a run uses 3 of them.
- After the third day, the player faces the final boss, The Pig, the owner.
TBD
How the 3 biomes of a run are chosen among the 5.
Game numbering¶
A run has 10 games in total.
| Game | Day | Game type | Opponent |
|---|---|---|---|
| 1.1 | Thursday | Service | The day's biome minions |
| 1.2 | Thursday | Service | The day's biome minions |
| 1.B | Thursday | Close | The day's biome boss |
| 2.1 | Friday | Service | The day's biome minions |
| 2.2 | Friday | Service | The day's biome minions |
| 2.B | Friday | Close | The day's biome boss |
| 3.1 | Saturday | Service | The day's biome minions |
| 3.2 | Saturday | Service | The day's biome minions |
| 3.B | Saturday | Close | The day's biome boss |
| Final boss | — | Final boss | The Pig |
Between games¶
- Drafting: between games, the player is offered 3 menu items and may add one. See Drafting & curses.
- Dish pit: the consumables shop, visited after every game.
- Bar: the relics shop ("shift beer"), visited after each close, right after the dish pit.
- Smoke break: the pause menu, available at any time.
So after a service the player goes to the dish pit, then the next game; after a close, to the dish pit, then the bar, then the next day. See Shops for details and decision 0003.
TBD
Where drafting fits in that sequence.