Tips and shop prices¶
Context¶
The wiki left how tips are earned and what items cost TBD. The Godot build needed numbers to make the shops playable (game decision D18).
Decision¶
- A run starts with 10 tips.
- Each plate the player serves leaves 1 tip, win or lose, paid at the end of the game.
- Prices by rarity:
| Rarity | Consumable | Relic |
|---|---|---|
| Common | 4 | 8 |
| Rare | 6 | 12 |
| Legendary | 9 | 16 |
- Each shop offers 3 different items. The player has 3 pockets for consumables; relics are unlimited but one of each.
Alternatives considered¶
A flat pay per game. No currency at all until items have effects.
Consequences¶
Plates are already shown on the pass shelf, so the pay is easy to read. The numbers are first guesses, to be revisited once items have effects and playtests exist.