Shops¶
The places where the player spends tips, the in-run currency, plus the smoke break (the pause menu). This page describes what each one is and when it happens during a run.
Dish pit¶
- The consumables shop.
- Consumables are single-use.
- Visited after every game.
- Offers 3 different consumables.
- The player has 3 pockets: at most 3 consumables held at once.
- Browse every consumable in Consumables.
| Rarity | Price (tips) |
|---|---|
| Common | 4 |
| Rare | 6 |
| Legendary | 9 |
TBD
How the offer is chosen (random among all consumables in the current build).
Bar¶
- The relics shop ("shift beer").
- Relics are game-changing items.
- Visited after each close (the end of a day), right after the dish pit.
- Offers 3 different relics.
- Relics are kept for the rest of the run. No limit on how many, but one of each.
- Browse every relic in Relics.
| Rarity | Price (tips) |
|---|---|
| Common | 8 |
| Rare | 12 |
| Legendary | 16 |
TBD
How the offer is chosen (random among the relics not owned yet in the current build).
Smoke break¶
The pause menu, available at any time. From the smoke break the player can:
- save;
- quit or abandon the run;
- view their current menu, relics and consumables.
Tips¶
Tips are the in-run currency, spent in the in-run shops.
- The player starts a run with 10 tips.
- Each plate the player serves leaves 1 tip, win or lose, paid at the end of the game.
See decision 0002.
TBD
Other sources of tips (bonuses for winning, items…).